Posted by: ryanrepublic | March 31, 2008

Possible issues with the portrayal of gamers.

The hardest element of trying to create a Web-based documentary is how to deal with the user having the ability to choose their own story. When thinking of creating any story there is always a need to create subconsciously and overarching narrative, a visual journey. This overarching narrative structure is taken away by the hypertext nature of the web-based documentary. Questions that come to mind, is this structure still important? Will users structure the content to create what they perceive the story is to be?

The footage I have shot so far is a series of interviews with call of duty gamers. Through these interviews I want to break down the perceived ideas people have of gamers. Mass media still portrays gamers as dysfunctional with no ability to really interact socially. Through the interviews I want to deconstruct this imagined world of hard core gaming. To show gaming as any hobby, pointing out that there is a difference between enjoyment and addiction and that many gamers choose to play only for enjoyment.

An excellent point which was raised in the tutorial is that a non-gamer who had never seen a first person shooter would be shocked at the level of violence, which I did not realise. I have played a number of first person shooters and have become oblivious to the level of violence shown. I have forgotten that first person shooters are a violent type of social interaction which makes my job more difficult, because that even portraying the gamers as normal and interviewing them when one sees the in game footage there is that level of violence which might defeat what I’m trying to achieve. So that is the main problem by showing the nature of the game, no matter how pleasantly normal the interviewee is. Will the realistic violence of the game polarise the viewer against my portrayal of gamers as just regular guys.

 

 

 


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